Bringing an Old Simulation Back to Life With AI

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Bringing an Old Simulation Back to Life With AI

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How to make powerful ai stuff actually useful--is a question that I have been thinking a lot about. 

Thanks to the technological advancement and Daydream's playground, I was able to re-render an interactive fish schooling particle effect I made some time ago in Unity game engine. 

I was focused on programming the individual emergent fish behavior, as well as group formation logic. I did not spend much time then, on the actual render of the fish. But the ai rendition thru Daydream has realized my goal of the fish having both individuality and group identity.

Still work in progress and from a few months ago. But would love to re-engage with and to learn from the broader community.