Slime Mold Stop-Motion

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Slime Mold Stop-Motion

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All imagery was generated using sd-turbo at a resolution of 768×768, with prompts focused on slime mold growth, fungal structures, and spore propagation.

Multiple live passes were recorded in TouchDesigner with a folder of  WAN 2.2 slime-mold–inspired clips . Playback was managed through a custom media folder user interface modeled after an AutoCaster-style tool from the TouchDesigner community. Selected takes were then assembled and edited using Adobe Premiere.

A color grading pass was completed in DaVinci Resolve. Following this, the final three-minute composite was reloaded into TouchDesigner for audio reactivity. A beat follower was utilized to modulate the cue point, ensuring rhythmic alignment while maintaining the discontinuous, stop-motion visual structure.

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